deployment guide
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@ -148,5 +148,56 @@ If you see `ERR_CONNECTION_REFUSED` errors for `/_app/immutable/` assets:
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## Environment Variables
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If you need to set environment variables, edit the `env` section in `ecosystem.config.cjs` or create a `.env` file in `/floter-design`.
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### Important: VITE_PUBLIC_* Variables
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Variables prefixed with `VITE_PUBLIC_` (like `VITE_PUBLIC_CLOUDINARY_CLOUD_NAME`) must be available **at build time**, not just runtime. They are embedded in the client bundle during `npm run build`.
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### Setting Up Environment Variables
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**1. Create a `.env` file in your project directory:**
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```bash
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cd ~/floter-design
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nano .env
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```
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Add your environment variables:
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```bash
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# Cloudinary Configuration (required)
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VITE_PUBLIC_CLOUDINARY_CLOUD_NAME=your-actual-cloud-name
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# Add any other VITE_PUBLIC_* variables you need
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```
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**2. Build with environment variables:**
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The `.env` file will be automatically loaded when you run:
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```bash
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npm run build
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```
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**3. For runtime-only environment variables** (not prefixed with `VITE_PUBLIC_`):
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Edit `ecosystem.config.cjs` and add them to the `env` section:
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```javascript
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env: {
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NODE_ENV: 'production',
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PORT: 3001,
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HOST: '0.0.0.0',
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// Add other runtime variables here
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}
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```
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**4. After updating `.env`, rebuild and restart:**
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```bash
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npm run build
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pm2 restart floter-design
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```
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**5. Security Note:**
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- Never commit `.env` files to git (already in `.gitignore`)
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- The `.env` file should contain your actual secrets
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- `VITE_PUBLIC_*` variables are exposed to the client-side code - don't put secrets there
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